Showing posts with label CrazyBump. Show all posts
Showing posts with label CrazyBump. Show all posts

Thursday, October 14, 2010

nDo, modular level design, PhilipK

Updated: 15 October 2010 - Bottom of post

So if you're at all interested in quick texturing and easily generating normal maps, cavity maps and friends from your photos or paintings, you've probably installed CrazyBump (available at the school, educational license) and xNormal (which, although it's mainly used for 3D geometry bakes, also comes with Photoshop plugins and is freeware).

nDo has been released. It's a set of Photoshop actions that allow you to generate normal maps from your images, as well as creating a sculpt layer for you to "sculpt" your normals in Photoshop. There's no realtime preview (a la CrazyBump), but other than that, it's really powerful, and means you can create your maps without leaving Photoshop.

Also, it's free.

Friday, September 10, 2010

Happy Friday!

CrazyBump is widely known as being the software to use for creating 2D maps. It allows you to generate a bunch of believable height/display/normal/etc. maps, and drag sliders while seeing what effect they'll give you in an awesome preview window. (It's kind of similar to the nVidia plugin for PS... but much, much more.) Awesome for turning simple photos into full 3D materials. The full price is in the region of 300USD...

(For making maps from 3D meshes, i.e. baking a high poly down to a low poly mesh, xNormal's pretty much the standard. It's accurate, customisable, fast. And it's free. The interface is just rather ugly.)

Also, Softimage 2011.5 has been announced, and includes, among other things, Lagoa physics, "ICE for Artists" (lol?), MatchMover (previously bundled with Maya), Composite (bundled with Max) and stereo cameras. And a ViewCube, if you're into that sort of thing. :P Click here to see a more comprehensive (although not exhaustive) list that also includes some videos showing Lagoa in action.