There is a shared folder on the network for your submissions. In the folder you will also find a document specifying the submission requirements... I've copied those details here:
Animation
A) Rendered turnaround of wireframe, shaded and textured character [Quicktime h.264 compression, not smaller than 640x480]
B) 3D file [scn, emdl, fbx or obj] make sure the file contains all the relevant models & UV's
C) Theoretical component/Character rationale
D) Extra credit will be given to students who successfully completed the biped rig tutorial
Game Design
A) Exported exe build of character turnaround with assets folder
B) 3D file [hi & low poly mesh - when applicable - in scn, emdl, fbx or obj format] make sure the file contains all the relevant models & UV's
C) Theoretical component/Game Tech. Design document
Next week's class will be used for assessment & feedback - please attend this session in order to fix/improve your work during the course of the holiday.
Animation
A) Rendered turnaround of wireframe, shaded and textured character [Quicktime h.264 compression, not smaller than 640x480]
B) 3D file [scn, emdl, fbx or obj] make sure the file contains all the relevant models & UV's
C) Theoretical component/Character rationale
D) Extra credit will be given to students who successfully completed the biped rig tutorial
Game Design
A) Exported exe build of character turnaround with assets folder
B) 3D file [hi & low poly mesh - when applicable - in scn, emdl, fbx or obj format] make sure the file contains all the relevant models & UV's
C) Theoretical component/Game Tech. Design document
Next week's class will be used for assessment & feedback - please attend this session in order to fix/improve your work during the course of the holiday.


Thanks for the great communication... -_- Seems like everyone got the message...
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