Tuesday, March 20, 2012

Animation & Game Design - Term 1 submissions

There is a shared folder on the network for your submissions. In the folder you will also find a document specifying the submission requirements... I've copied those details here:

Animation
A) Rendered turnaround of wireframe, shaded and textured character [Quicktime h.264 compression, not smaller than 640x480]
B) 3D file [scn, emdl, fbx or obj] make sure the file contains all the relevant models & UV's
C) Theoretical component/Character rationale
D) Extra credit will be given to students who successfully completed the biped rig tutorial

Game Design
A) Exported exe build of character turnaround with assets folder
B) 3D file [hi & low poly mesh - when applicable - in scn, emdl, fbx or obj format] make sure the file contains all the relevant models & UV's
C) Theoretical component/Game Tech. Design document

Next week's class will be used for assessment & feedback - please attend this session in order to fix/improve your work during the course of the holiday.

Wednesday, March 7, 2012

Rigging Workshop

Saturday the 17th of March at The Open Window campus from 9:00 - 14:00.

Monday, March 5, 2012

AnimationSA Student Competition Winners

by K vd Oever
Hi, by the way...
TOW won 4 Awards a the first ever Animation SA student competition. Kevin vd Oever won 2 of the categories for visual execution, and 3rd place for Best Short-film + R10 000 worth of prizes. Annike Pienaar won 3rd place for Best Character Animation. Special thanks to the others that entered, thanks for all your hard work.

Big congratulations to our awesome students!!