(From Karl)
I've noticed some issues with the sheep. Here are some fixes:
1. When rendering out the beauty pass for the sheep with final gathering turned on, it screws up around the nose.
The fix:
Under Visibility -> Rendering, untick all the boxes under Final Gathering for the wool.
It's reacting with the FG in some weird way and this should fix it.
2. The wool is not rendering out in the AMB_occ pass. To fix this:
Duplicate the point cloud. Assign the new point cloud any standard material. In the Beauty pass, create a partition that hides the new point cloud. In the Ambient Occlusion pass, create a partition that hides the original.
The wool uses a volumetric shader that AO does not pick up. NOTE: Simply adding a material override will NOT work, XSI does not override it for some screwed up reason. You have to duplicate it and assign it yourself.
Hope this fixes the issues anyone might be having! Anyone can call me or mail me if they have any other problems.
griever158@gmail.com
076 110 2026
Wednesday, November 3, 2010
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