Monday, October 25, 2010
Tha-a-a-ank you!
Just a quick thank you to everyone who was involved with recording the new sheep voices. I think they came out great! :)
No Game Design Week 7
The week 7 class will be postponed. I will need more time to prepare the Unity elements for you. We'll be able to finalize our presentations in the 4 hour session during week 8. Please bring all your work to class and make sure all your animation models and textures are prepared.
You're welcome to drop by and get a crit on your character animation or if you have any questions. I'll be in my office.
You're welcome to drop by and get a crit on your character animation or if you have any questions. I'll be in my office.
Wednesday, October 20, 2010
Anim 2 - Mod 4: Skaapstad update
Download the latest "Skaap" version here. The module breakdown is now also available for download. The AV workshop on Friday at 13:00 may be moved to next week in order to give you more time to complete your animation before we move on to sound. Please comment below.
Thursday, October 14, 2010
nDo, modular level design, PhilipK
Updated: 15 October 2010 - Bottom of post
So if you're at all interested in quick texturing and easily generating normal maps, cavity maps and friends from your photos or paintings, you've probably installed CrazyBump (available at the school, educational license) and xNormal (which, although it's mainly used for 3D geometry bakes, also comes with Photoshop plugins and is freeware).
nDo has been released. It's a set of Photoshop actions that allow you to generate normal maps from your images, as well as creating a sculpt layer for you to "sculpt" your normals in Photoshop. There's no realtime preview (a la CrazyBump), but other than that, it's really powerful, and means you can create your maps without leaving Photoshop.
Also, it's free.
So if you're at all interested in quick texturing and easily generating normal maps, cavity maps and friends from your photos or paintings, you've probably installed CrazyBump (available at the school, educational license) and xNormal (which, although it's mainly used for 3D geometry bakes, also comes with Photoshop plugins and is freeware).
nDo has been released. It's a set of Photoshop actions that allow you to generate normal maps from your images, as well as creating a sculpt layer for you to "sculpt" your normals in Photoshop. There's no realtime preview (a la CrazyBump), but other than that, it's really powerful, and means you can create your maps without leaving Photoshop.
Also, it's free.
Labels:
CrazyBump,
game design,
nDo,
PhilipK,
xNormal
Tuesday, October 12, 2010
Game Industry Mentor
"My name is Aaron Canaday and I work as an environment artist for BioWare Austin, and as you can guess, a large majority of my guests for the show are pulled from the amazingly talented friends I have at that studio."
Take a look on the Game Industry Mentor site.
There's a folder on the student share with some of the ones I've downloaded. Recommended listening if you're keen to get into the game industry. (And while you're at it, join polycount and/or GameArtisans and interact with the multitude of industry professionals who frequent those boards.
Take a look on the Game Industry Mentor site.
There's a folder on the student share with some of the ones I've downloaded. Recommended listening if you're keen to get into the game industry. (And while you're at it, join polycount and/or GameArtisans and interact with the multitude of industry professionals who frequent those boards.
Friday, October 8, 2010
Reminder: AV Workshop @ 13:00
AV workshops will take place on Fridays from 13:00.
The series of workshops will deal with creating and managing audio for animation projects.
See you there.
The series of workshops will deal with creating and managing audio for animation projects.
See you there.
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