Read this a while back, and it was incredibly useful for describing a bit about how a game engine might render your models, and what you as a game artist can do to ensure your assets perform well. The Polycount Wiki in general is a gold mine.
Basic terminology
Do polygon counts really matter?
Beautiful, Yet Friendly (Part 1)
Beautiful, Yet Friendly (Part 2)
The last two get pretty technical, but can be useful if you get through them.
Tuesday, August 24, 2010
Subscribe to:
Post Comments (Atom)


No comments:
Post a Comment