Monday, June 4, 2012

Animation 2 Presentations


Presentation Details


15 June 2012

Tuesday Class: 11:00 - 13:00
Wednesday Class: 13:30 - 15:30 


Requirements:


Students to compile their semesters work into a video presentation:


Compressed H264 Quicktime format (.mov) HD 1280x720 


Remember to include:

 Character & Environment Development:


 All Character & Environment References & Sketches
 Character Turnaround Renders (Wireframe, Shaded, Textured)
 Environment Renders (Moving camera, not just stills)


Animation Planning:


 Edited Video reference with audio
 Keypose sketches and storyboards
 Animatic (storyboards edited to soundtrack)


 Any extra work you feel is necessary 


Any questions check the blog or come see me.

Monday, April 30, 2012

Ketchup classes

Hi,
with regards to the classes missed due to public holidays - there will be no extra classes scheduled for Animation 2 & 3, but the AV Studies students that had class on Monday or Tuesday should attend class on Friday in the same time-slot as their original class.


Animation 2 students can join the Wednesday class if they need assistance with anything - both lecturers will be present.

Animation (ALL) and Game Design students must please remember about the Digital Painting Presentation on Saturday. Stay real.

Digital Painting Presentation

All Animation & Game Design Students, please join us for a Digital Painting presentation by Renier vd Westhuizen on the Saturday, 5 May from 10:00 - 14:00.
Renier vd Westhuizen  (Storyboard)

Tuesday, March 20, 2012

Animation & Game Design - Term 1 submissions

There is a shared folder on the network for your submissions. In the folder you will also find a document specifying the submission requirements... I've copied those details here:

Animation
A) Rendered turnaround of wireframe, shaded and textured character [Quicktime h.264 compression, not smaller than 640x480]
B) 3D file [scn, emdl, fbx or obj] make sure the file contains all the relevant models & UV's
C) Theoretical component/Character rationale
D) Extra credit will be given to students who successfully completed the biped rig tutorial

Game Design
A) Exported exe build of character turnaround with assets folder
B) 3D file [hi & low poly mesh - when applicable - in scn, emdl, fbx or obj format] make sure the file contains all the relevant models & UV's
C) Theoretical component/Game Tech. Design document

Next week's class will be used for assessment & feedback - please attend this session in order to fix/improve your work during the course of the holiday.

Wednesday, March 7, 2012

Rigging Workshop

Saturday the 17th of March at The Open Window campus from 9:00 - 14:00.

Monday, March 5, 2012

AnimationSA Student Competition Winners

by K vd Oever
Hi, by the way...
TOW won 4 Awards a the first ever Animation SA student competition. Kevin vd Oever won 2 of the categories for visual execution, and 3rd place for Best Short-film + R10 000 worth of prizes. Annike Pienaar won 3rd place for Best Character Animation. Special thanks to the others that entered, thanks for all your hard work.

Big congratulations to our awesome students!!