Out of interest, mainly for the Game Design students, Luma Arcade (Luma's game development department) is working on The Harvest, a game built on XNA that'll run on Xbox 360, Windows PC and Windows Phone 7.
Thursday, March 18, 2010
The Harvest - Luma Arcade
Labels:
game design,
Luma,
Luma Arcade,
The Harvest,
Torque3D
Tuesday, March 16, 2010
Wednesday, March 3, 2010
Oh, I know that girl - her work is gorgeous!
Last week I wrote about how important it is to work hard, to try to create professional work, to build a collection of portfolio-worthy work during your studies, and to be all-round awesome. Ideally, you'd be hired instantly according to how much work you've put in and the quality of the work you've got on show, but, unfortunately, this isn't what happens in reality. And the reality is that if you lock yourself in your room and work on art all day, you'll probably create stunningly beautiful artwork, but you may well be decreasing your chances of getting a job. Confused? Read on!
Monday, February 22, 2010
all aboard the open {win}dow
Ever started a module, heard a cool idea from someone, not seen her in a week or so, and afterwards seen how the project had developed, and done a double-take? "Holy freaking crap! That's awesome! How the hell did you do that!?" - this being someone who's enrolled in the same course as you, and should, in theory, know roughly the equivalent of what you know. Yeah, I've been on both sides of that. Read on for the "secret" (TM)...
Sunday, February 21, 2010
Thursday, February 18, 2010
Wednesday, February 17, 2010
Open Window - 2010
There has been some exciting developments this year, and I'm sincerely looking forward to working with you. See you in the near future.
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